General Staff is a direct descendant of the UMS seies which featured a suite of tools that allowed the user to create new maps, armies and scenarios. Our recent survey indicated that 73% of respondents felt that it was either ‘very important’ or ‘somewhat important’ for General Staff to have these abilities, too. Below is a flow chart of the five modules that make up General Staff:
From the Main Menu the user can select:
The Create Map Module
This module provides all the tools that a user needs to create detailed, authentic-looking maps. The are numerous tiles that represent the eight different terrains (field, water, swamp, city, woods, bridge, road, fort). Additionally, the user can sculpt hills and ridges with the AI automatically adding ‘splash contours’. Rivers and roads are added using a Bézier curve tool.
After the map is completed the user can select the amount of ‘dirtying’ (map folds, coffee stains, age stains, etc.) to be added to the map.
The Create Army Module
Armies can be in either an hierarchical format (see below) or a flat format. A flat format is a data structure without layers of commanders. Next week we will be running a user survey to find if you have a preference for hierarchical or flat army unit structures.
The original UMS had a flat army structure while UMS II had a hierarchical unit structure. For both systems an intuitive click and drag interface is provided for quickly creating, editing and saving armies.
Available unit types include: heavy and light infantry, heavy and light cavalry and heavy and light (horse) artillery. Headquarters and courier units are provided for hierarchical army structures.
Create Scenario Module
In the Create Scenario Module a user can combine any two previously created armies with a previously created map to create a new scenario. Mix and match to your heart’s content! The Napoleonic Imperial Guard against the Army of the Potomac’s First Army Corps on the Gettysburg battlefield! The battle of Marengo re-fought with Russian and Austrian troops! Obviously, you can also create historically accurate scenarios, too.
Very interested to hear more about this.
I try to post at least twice a week. Please keep checking back.
This starts to look even better and better with every update you post. Can you say how soon are we able to try and play this game?
We’re going to do a couple more surveys in the next few weeks to nail down exactly what users want and then work on the full demo begins.
I’m ridiculously eager to get my hands on this!
Hierarchical armies please, btw! 🙂
I’ll be running an ‘official survey’ next week. Thanks for the feedback!