We have a Kickstarter campaign page set up for you to look at and give us feedback, critiques and comments. This is the link. Below is the introduction video:
We have a Kickstarter campaign page set up for you to look at and give us feedback, critiques and comments. This is the link. Below is the introduction video:
This wonderful animated video logo for General Staff was done by Ed Isenberg. It’s great to be working with Ed again.
We recently had a series of very spirited discussions about the speed of units in various formations and across different terrain types during the Napoleonic Era in the Facebook Wargaming groups. A number of people were very kind to forward documents, tables and charts that had estimates of unit speeds. But, one thing that quickly became apparent was there was quite a bit of disagreement about, “how fast could a unit march,” in the 19th century.
Furthermore, we hadn’t even begun to talk about battles that took place in bad weather (the battles of Stone’s River and Fort Donnelson during the American Civil War come to mind).
The solution, obviously, was to allow the user (the scenario designer) to have complete control over these values. Consequently, we’ve added a very easy to use utility to facilitate editing and displaying unit speeds in various formations across different terrains.
Below is a video we created that demonstrates these utilities:
We just completed the second tutorial video: How to Import Scanned Maps Into the General Staff Wargaming System. These video tutorials are available both on YouTube and they are accessible directly from the General Staff Map Design Module itself. Many thanks to Jason A. Stuart for the narration and Ed Isenberg for the tremendous video editing.
The General Staff Wargaming System has ingame video tutorials to teach the user how to quickly create maps, armies and battlefields. You can take a sneak peak at the first of these video tutorials below: