Yes, I really do have a doctorate in computer science but often that just means I’m aware of how much I don’t know about computer programming. General Staff is being written in Microsoft WPF and sometimes it seems very arcane to me. I recently had a major problem with something very small; I just wanted to add a ‘thousands comma’ in the display of unit strengths. Well, because of a number of weird programming issues specific to WPF and the Victorian typography that we’re using, it took a couple of days to straighten it out and then only because John McNamara of Maine spent a great deal of his personal time to help me understand how Hierarchical Data Templates work in WPF. Here’s what the final results look like;
Sneak peak at the Scenario Editor Module. Just click and drag units from the Order of Battle Table on the left onto the map to place them for the beginning of the scenario. (Click to enlarge)
Again, thanks John! You’re the greatest! You want a free copy of General Staff when it ships?
We’re finishing up the Proof of Concept Demo and we wanted to post some screen shots.
Screenshot of the rules screen from the proof of concept demo of General Staff.
Screen capture of General Staff on April 28, 2016. Click to enlarge.
We are very pleased to show the first actual screen shot from the development of General Staff. This will give you a good idea of what it looks like and how it works. Currently, General Staff is in 2D. We’ve always planned to have it in 3D but, frankly, this looks so great as it is we’re thinking that maybe we’ll just have a 3D view option. Either way, as you can see the elevation display in the lower left hand corner, we have a complete 3D map of the battlefield ‘underneath’ the gorgeous topographical map made by Ed Isenberg. We will use this data for calculating line of sight and movement.
This is what the invisible 3D height map for the same battlefield looks like:
The 3D height map for the above topographical map. Click to enlarge.
Other interesting gameplay features that are visible in the screenshot: there are certain areas of each battlefield that are worth ‘victory points’. This will help establish the goals for the battle. The most important ‘victory points’, however, are the Red and Blue retreat routes.
We anticipate shipping with about 20 different battles from ancient history to the 19th century.