Tag Archives: Map Design Module

Map Editor Released for Beta-Testing!

We are very pleased to report that the General Staff Black Powder Map Editor has been released into beta-test. This program allows the user to easily create maps for use as a battlefield in the General Staff Wargaming System as shown in this demo:

Important Note: If you were an early backer of the General Staff Wargaming System via Kickstarter or Indiegogo, you should have received an email update informing you of this, the beta test download page and password. If you did not, please contact me directly. Also, a few people became beta testers after the Kickstarter and Indiegogo campaigns. You should have received an email from me with the URL for the download page and password. If you did not, please contact me directly.

Map Editor Now Supports Vector Graphics, Multiple Drawing Layers and Drawing Tablets!

Screen capture showing support for multiple drawing layers and vector graphics in the Map Editor. Click to enlarge.

Normally, following game development is about as exciting as watching paint dry. I should know as I’ve created a good number of games and I’ve painted my fair share of walls. But, I am completely blown away by the enhancements that Andy O’Neill has made to the General Staff Map Editor. The above screen capture of the Map Editor shows just a few. Andy has added support for Microsoft Windows Ink which includes support for drawing tablets and styluses.

The Map Editor now also uses multiple drawing layers (just like PhotoShop). This allows for infinite levels of undo. In the above screen capture you can see how the road snakes through the forest. And, speaking of the forest, Andy’s new ‘tree algorithm’ looks fantastic (when you draw a forest the trees magically grow before your eyes).

If you would like to follow along with the new developments, Grogheads has kindly given us a space on the forum for posting updates: http://grogheads.com/forums/index.php?topic=21270.0. There are now four pages of updates and screenshots. Please feel free to drop by, take a look and post a comment or request a feature.

First Look at the Design Map GUI

This is just a quick screen capture to show what the interface (or Graphical User Interface, or GUI) is for the Design Map Module of General Staff. Simply click on the pallet on the left and draw on the map. You can also select from a number of weathered paper effects for a background.

Screen capture of the General Staff Map Design Module (click to enlarge).