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Player versus Player Beta announced for General Staff: Black Powder!


Early-backers of General Staff: Black Powder are cordially invited to participate in Player versus Player testing on Steam. If you are an early backer of this project and want to participate in this beta test, please send an email to BetaTester@RiverviewAI.com.

On a personal note, I just want to add, that in the ‘old days’ we used to have to pay people to be beta-testers. I can’t believe you want to be beta-testers. But, it’s one of the perks of being an early-backer; so welcome aboard!

Primarily we’re going to be testing two things: first, any actual bugs in the code. That’s pretty obvious. But, we’re also going to be looking at the scenarios (the first four to be released are Quatre Bras, Ligny, Manassas Campaign and Antietam). Have we made any mistakes about unit placement? Strength? Problems with Leadership or Morale ratings? Did we get the historical accuracy right? Are our combat equations wrong? These are the things that we’ll need to hear back from you about.

Thank you all for being so patient. Now the fun begins!

Ty Bomba’s Primer on Strategy & Tactics

Legendary wargame designer Ty Bomba.

I can think of no better introduction for Ty Bomba than his Wikipedia entry: “Ty Bomba is a prolific wargame designer from the United States. He is credited as the designer of over 125 board games or game items. At times between 1976 and 1988, Bomba held a security clearance as a certified Arabic and Russian linguist for the US Air Force, US Army, and the National Security Agency. In 1988, he was elected to the Charles Roberts Awards Hall of Fame. He was previously a senior editor at Strategy & Tactics Press. Bomba was co-founder and designer for XTR Corporation, a company that existed between 1989 and 2001. ” In other words, a very impressive career in wargame design and military strategy and tactical thinking.

Ty recently posted his Primer on Strategy & Tactics on Facebook and I asked his permission to repost it here, which he very kindly gave. I have spent much of my professional career trying to create computer algorithms for military tactics and strategy (a subject that I call ‘computational military reasoning’ and have written extensively about here). Ty has very succinctly stated much of what I’ve attempted to accomplish in his Primer below. Ty can be found on Facebook as ‘Ty Bomba’.

Ty Bomba’s Primer on Strategy and Tactics

Everything in strategy is very simple, but that does not mean everything is very easy” – Carl von Clausewitz.

Strategy Defined
A plan or policy intended to achieve a major or overall aim, and having to be
achieved in the face of opposition from others. All strategy is a contextual
interpretation of a problem and a compromised rationalization of a
solution. There are no formulas to end the tensions inescapably imposed by
uncertain intentions, faulty assumptions, unknown capabilities and vaguely
understood risks.

Laws of Strategy

  1. Know your own capabilities.
  2. Know your opponent’s capabilities and objectives.
  3. Pit your strengths against your opponent’s weaknesses.
  4. Prevent your opponent from pitting his strengths against your
    weaknesses.
  5. Never pit your strengths against your opponent’s strengths.
  6. Maintain an emergency reserve of five to 25 percent of your strength.
  7. Keep in mind your desired end-state: only do things that move you closer
    to it.
  8. Never repeat an already failed strategy with the expectation of getting a
    better result from it.
  9. The overarching objective of your strategy should be to create a state of
    surprise in your opponent. That uncertainty will delay, and otherwise make
    less efficient, his countermoves. That is a force multiplier for you.

Common Reasons for Strategic Failure

  1. Overconfidence due to previous successes.
  2. Analyzing information only after sifting it through the filter of dogma.
  3. Operating with insufficient reserves.
  4. Mirror imaging – using one’s own rationales to interpret the actions or
    intentions of an opponent – is the most common fault among decision
    makers.
  5. Objectives not well explained to those below the highest level of command.
  6. Objectives not adjusted according to new data coming from the
    operational environment.
  7. Unanticipated outside influences.

Tactics Defined
An action intended to achieve a specific end, undertaken while in contact with the
enemy.

Laws of Tactics

  1. Always seek to control the local high ground or its aerial or outer space
    equivalent.
  2. Move in short bounds from cover to cover so as not to be caught in the
    open by your opponent.
  3. Maneuver so as to engage your opponent on his flank or from behind and
    so as to prevent him from engaging you in that way.
  4. Don’t confuse “concealment” with “cover.” The former only gets you out of
    sight; the latter also offers protection from enemy fire.

Juncture of Tactics & Strategy
Your superior strategy can make up for your poor tactics; however, your superior
tactics will not make up for your poor strategy. As Sun Tzu put it: “Good strategy
combined with poor tactics is the slowest route to victory; good tactics combined
with poor strategy is just so much noise before your final defeat.”

Surprise
Surprise is a state of confusion in your opponent, induced by your introducing the
unexpected. At the strategic level, surprise is often viewed as the tool of the
weaker side, as the stronger side has the option of simply applying greater force.
At the tactical level, surprise is considered a force multiplier for the side causing it
by creating a temporary period of confusion and vulnerability in the surprised
force. Having multiple objectives lies at the heart of creating surprise in an
opponent.

The Most Difficult Thing
The most difficult thing in a dynamic situation is to know when to change
strategies. If you do it too soon or too often, you’re not a strategist; you’re an
opportunist. If you do it too late, or refuse to do it no matter what, again you’re
not a strategist; you’re a fanatic. Opportunists and fanatics are both easily
defeated by good strategists.

Mea Culpa, Mea Maxima Culpa

I just recently discovered that the email contact form on this web site was not properly forwarding emails to me. I feel awful about this. I’ve always taken great pride in personally answering every letter or email written to me – going back to the days of dot-matrix printers and postage stamps – and, literally, hundreds of people wrote to me and never heard back.

To clarify: if you responded to a post with a comment, I did get an automated message for those and did respond immediately. Only queries using the contact form page on this site did not forward emails to me.

Pretty much all that I’ve been doing for the last three days is writing emails (occasionally taking a break to walk the dog and feed the other animals here). I apologize for having to send out some form letters but the important thing is that you now all have my personal email address. In fact, if you go to the ‘Contact’ page on this site you’ll find my personal email address. Is this a good idea? No. I definitely do not encourage people to post their email addresses on line because you will get spammed. But, I guess, this will be my penance. Mea culpa, me maxima culpa!

Army Editor Released for Beta-testing!

Screen Capture from the General Staff Army Editor. Click to 4enlarge.

We are extremely pleased to announce that the General Staff Army Editor (pictured above) is now released for beta-testing. Our early backers on Kickstarter and Indiegogo should have received a link and password for the download page. If you are an early General Staff backer and you haven’t received an email with this information, please contact us directly.

An Army Editor Tech Support forum has been established at Grogheads.

A Wikia (online documentation) site has been created here.

Please feel free to contact us directly with any questions or problems.