Category Archives: Scenarios

How to Add Scale to Created Maps

One of the many interesting features in the General Staff Wargaming System is the ability to import maps from old atlases or from the internet. While we intend to film a complete instructional video (we’re thinking of including a set of instructional videos explaining how to use the Army Editor, Map Editor and Scenario Editor) we thought we would first share a sneak peek of how to import a map from an old atlas.

An integral part of my office library, a well-worn volume of “The Official Military Atlas of the Civil War”

The “The Official Military Atlas of the Civil War” is one of my favorite books and, like many Grognards, I have dreamed about maneuvering units across these famous maps. I recently realized that I now had all the tools to do exactly that with the General Staff Wargaming System.  First I scanned the map I wanted (the First Bull Run / Manassas battlefield) using an inexpensive flat-bed scanner attached to an ink-jet printer. Then I imported it into the General Staff Map Editor using the built-in feature.

Next, measure the distance between two key geographic points on the map using your trusty Rock Island Arsenal Museum & Gift Shop souvenir plastic ruler.

Measure the distance between key geographic features using a ruler.

Next look up the scale of the map at the bottom:

The scale of this map is 2,000 feet to the inch.

Use Google to do the math (yes, this is actually a programming assignment that is often assigned to first semester college students in CS1).

Three inches = 6,000 feet. Convert to meters.

Just learned that the reprint of the Official Atlas of the Civil War was printed 10% smaller than the original so 3 inches actually equal 5,400 feet!

Next, select the ‘Add Map Scale’ feature in the General Staff Map Editor.

Select the ‘Add Map Scale’ menu item.

Click and drag a line on the map between the same two key geographic features that you previously measured and enter the length in meters:

Enter the length of the line you just drew on the map in meters.

And – voila! – General Staff automatically calculates the map scale:

General Staff calculates and displays the scale of the map you just imported.

General Staff Features

General Staff is a direct descendant of the UMS seies which featured a suite of tools that allowed the user to create new maps, armies and scenarios. Our recent survey indicated that 73% of respondents felt that it was either ‘very important’ or ‘somewhat important’ for General Staff to have these abilities, too. Below is a flow chart of the five modules that make up General Staff:

Flow chart of General Staff. From the main screen the user can either create a new map, create a new army, combine a map and two armies into a new scenario or play a previously created scenario. Click to enlarge.

Flow chart of General Staff. From the main screen the user can either create a new map, create a new army, combine a map and two armies into a new scenario or play a previously created scenario. Click to enlarge.

From the Main Menu the user can select:

The Create Map Module

This module provides all the tools that a user needs to create detailed, authentic-looking maps. The are numerous tiles that represent the eight different terrains (field, water, swamp, city, woods, bridge, road, fort). Additionally, the user can sculpt hills and ridges with the AI automatically adding ‘splash contours’. Rivers and roads are added using a Bézier curve tool.

After the map is completed the user can select the amount of ‘dirtying’ (map folds, coffee stains, age stains, etc.) to be added to the map.

The Create Army Module

Armies can be in either an hierarchical format (see below) or a flat format. A flat format is a data structure without layers of commanders. Next week we will be running a user survey to find if you have a preference for hierarchical or flat army unit structures.

Screen shot from UMS II: Nations at War showing a hierarchical army structure. There are four levels of command in this army structure: Army Group, Army, Corps and Division. Click to enlarge.

The original UMS had a flat army structure while UMS II had a hierarchical unit structure.  For both systems an intuitive click and drag interface is provided for quickly creating, editing and saving armies.

Available unit types include: heavy and light infantry, heavy and light cavalry and heavy and light (horse) artillery. Headquarters and courier units are provided for hierarchical army structures.

Create Scenario Module

In the Create Scenario Module a user can combine any two previously created armies with a previously created map to create a new scenario. Mix and match to your heart’s content! The Napoleonic Imperial Guard against the Army of the Potomac’s First Army Corps on the Gettysburg battlefield! The battle of Marengo re-fought with Russian and Austrian troops! Obviously, you can also create historically accurate scenarios, too.

First Scenario Created!

ScenarioScreenCap2

Screen capture of the Select Scenario screen from General Staff. Click on image to enlarge.

The above is a screen capture of the Select Scenario screen from General Staff. We anticipate shipping with about 20-30 scenarios and this is the first. This first scenario is an – obviously – fantasy match-up between Napoleon commanding portions of the Young Guard and U. S. Grant commanding the famous Iron brigade supplemented with an extra artillery battery and two regiments of cavalry.

We anticipate producing three or more scenarios for every map that we create. Most of the maps will be of historical battles from the 19th century and before. Are there particular battles that you would like to see in General Staff? Please drop us a line.

This first scenario was created to test the AI (crossing rivers and defending bridges), taking advantage of hills and the road net.