The Scenario Editor Module for General Staff allows the user to combine any two armies created in the Army Design Module with any map created in the Map Design Module and create a scenario or battle. In the screen capture before we’ve combined the Allied Anglo-Portuguese Army from the Battle of Albuera (May 16, 1811) as the Blue Army with Napoleon’s Imperial Guard as the Red Army and placed them on a map of our own design.
Screen shot of the General Staff Scenario Editor. Note that the time to deliver orders via courier between units is displayed. Click to enlarge.
Also, note that when you slick on a headquarters unit the route, distance and time that a courier will take to deliver orders to the next subordinate unite are displayed. This is just the beginning because General Staff is actually two wargames in one.
We will be posting a video showing off some of the new features shortly.
Yes, I really do have a doctorate in computer science but often that just means I’m aware of how much I don’t know about computer programming. General Staff is being written in Microsoft WPF and sometimes it seems very arcane to me. I recently had a major problem with something very small; I just wanted to add a ‘thousands comma’ in the display of unit strengths. Well, because of a number of weird programming issues specific to WPF and the Victorian typography that we’re using, it took a couple of days to straighten it out and then only because John McNamara of Maine spent a great deal of his personal time to help me understand how Hierarchical Data Templates work in WPF. Here’s what the final results look like;
Sneak peak at the Scenario Editor Module. Just click and drag units from the Order of Battle Table on the left onto the map to place them for the beginning of the scenario. (Click to enlarge)
Again, thanks John! You’re the greatest! You want a free copy of General Staff when it ships?