Category Archives: Map Design Module

Map Editor Released for Beta-Testing!

We are very pleased to report that the General Staff Black Powder Map Editor has been released into beta-test. This program allows the user to easily create maps for use as a battlefield in the General Staff Wargaming System as shown in this demo:

Important Note: If you were an early backer of the General Staff Wargaming System via Kickstarter or Indiegogo, you should have received an email update informing you of this, the beta test download page and password. If you did not, please contact me directly. Also, a few people became beta testers after the Kickstarter and Indiegogo campaigns. You should have received an email from me with the URL for the download page and password. If you did not, please contact me directly.

Map Editor Documentation Now Available Online!

Screen capture of the Map Editor (working on the battle of Little Bighorn). Click to enlarge.

We are extremely pleased to report that the documentation for the General Staff Map Editor has been completed and is now available online at Famdom (link: https://general-staff-wargaming-system.wikia.com/wiki/The_General_Staff_Black_Powder_Map_Editor). There is also a link from the Map Editor itself to the online documentation (under the Help menu). This, of course, means that the Map Editor will be released for beta-testing in the next day or two.

During the course of my professional career I have worked on numerous programs that create or facilitate the drawing of maps for wargaming and military simulations. These include my own UMS, UMS II, the War College and TIGER / MATE (created for DARPA) as well as an extremely largeĀ  US Army Military simulation with a budget of over a billion dollars.

Creating easy to use military topographical map programs is not a trivial undertaking. Dr. Ken Forbus, and his group at Northwestern, worked for years on the NuSketch project (link here and here).

I believe that the General Staff Map Editor utility is the best program of its type commercially available and, in fact, is superior in ease of use to the billion dollar equivalent. The Map Editor supports digitizing tablet and pen as well as two-button mouse with scroll wheel. Andy O’Neill (see here) did a remarkable job coding the Map Editor.

In essence, the Map Editor is a 3D paint program that allows the user to draw terrain, topography and elevation. The maps are then used in the General Staff Wargaming System and can be printed out for your own use.

If you were an early backer of the General Staff Wargaming System (Kickstarter and Indiegogo) you will be receiving an email shortly to go to the ‘secret beta-test site’ and download the installer for the Map Editor.

Any questions or comments? Please feel to contact me directly.

 

 

Map Editor Now Supports Vector Graphics, Multiple Drawing Layers and Drawing Tablets!

Screen capture showing support for multiple drawing layers and vector graphics in the Map Editor. Click to enlarge.

Normally, following game development is about as exciting as watching paint dry. I should know as I’ve created a good number of games and I’ve painted my fair share of walls. But, I am completely blown away by the enhancements that Andy O’Neill has made to the General Staff Map Editor. The above screen capture of the Map Editor shows just a few. Andy has added support for Microsoft Windows Ink which includes support for drawing tablets and styluses.

The Map Editor now also uses multiple drawing layers (just like PhotoShop). This allows for infinite levels of undo. In the above screen capture you can see how the road snakes through the forest. And, speaking of the forest, Andy’s new ‘tree algorithm’ looks fantastic (when you draw a forest the trees magically grow before your eyes).

If you would like to follow along with the new developments, Grogheads has kindly given us a space on the forum for posting updates: http://grogheads.com/forums/index.php?topic=21270.0. There are now four pages of updates and screenshots. Please feel free to drop by, take a look and post a comment or request a feature.

How to Import Scanned Maps Into the General Staff Wargaming System Video Tutorial

We just completed the second tutorial video: How to Import Scanned Maps Into the General Staff Wargaming System. These video tutorials are available both on YouTube and they are accessible directly from the General Staff Map Design Module itself. Many thanks to Jason A. Stuart for the narration and Ed Isenberg for the tremendous video editing.