Screen shot of the Map of Waterloo painted by an Eyewitness from Antiques Roadshow. This image has been brightened and the contrast increased for legibility. Click to Enlarge.
I happened to be watching Antiques Roadshow from Exeter on BBC America last night when this extraordinary map of the battle of Waterloo was presented. Though it bears no date or signature, it clearly was painted, “by an Eyewitness” shortly after the battle itself. I was immediately struck by the lettering and how similar it was to our efforts in General Staff to recreate the look and feel of 19th century maps for our wargames.
Below is the link to the entire segment hosted on the BBC web site:
We are extremely pleased to link this video describing the General Staff Wargaming System Map Design Module that allows users to easily and quickly create their own battlefield maps for use with the system. Please enjoy the video below:
We need your input on how elevation (hills and ridges) will be displayed in General Staff. Originally we had planned on using ‘splash contours’. Splash contours were often used in quick sketch maps on the battlefield and they have an authentic look to them.
An example of a splash contour representing a hill (artwork by Ed Isenberg).
However, recently “Cry Havoc” – a Grognard on Facebook – asked if we were going to include the original Kriegsspiel Meckel map with General Staff. That got us thinking and taking another look at the original Kriegsspiel maps. Below is a map from the original American Kriegsspiel (circa 1892-8):
An original American Kriegsspiel map (circa 1892). Note the elevation contour lines. Click to enlarge.
Obviously, concentric elevation contours were in use in the 19th century so we could be authentic using either method of display.
Screen shot of the page describing the rules for artillery in General Staff.
The special, “proof of concept” demo that we’ve been working for a ‘very well known computer wargame publisher’ is coming along very well and we wanted to share this screen capture of the Special Artillery Rules page. This also will give you a glimpse into how artillery will be used in the game.
As always, comments, critiques (and catching typos!) are always welcome!