Category Archives: Army Design Module

Army Editor Video Tutorial

We are very pleased to announce that a video tutorial has been produced for the General Staff Wargaming System Black Powder Army Editor. The Army Editor allows you to create your own armies and Order of Battle Tables for use with the General Staff Wargaming System.

There were a few robocall (“Press 1 to lower your credit card rates now!”) interruptions, and one glaring error in the OOB for the Anglo-Portuguese Army at Albuera (16 May 1811), but this shows step by step how create your own, or historic, armies for use within the wargaming system.

Army Editor Documentation Now Online

A part of the index of the online documentation for the Army Editor. Click to enlarge.

The documentation for the General Staff Army Editor is now available online at the FANDOM wiki (link: https://general-staff-wargaming-system.wikia.com/wiki/General_Staff_Army_Editor). This wiki is also available from under the Help menu in the Army Editor itself.

This Wiki can be edited by users as well.

 

A Friend In Need Is a Friend Indeed

There’s a joke in the movie, What’s Up Doc? that goes something like this; “So you’re a doctor of music are you? Can you fix a broken record player?” “No.” “Well, sit down then!” Yes, I really do have a doctorate in computer science but that hardly means I know everything about computers (just watch me trying to fix my wife’s old machine running Windows XP). The higher up you go on the academic ladder in computer science the more you deal with algorithms, optimization and ‘big ideas’ and the less you do with learning the latest Microsoft programming environment.

When I began programming General Staff two years ago I decided to write it in Microsoft WPF (Windows Programming Foundation). This ensures that the program will run as a ‘standard’ Windows program and there shouldn’t be any compatibility issues. Unfortunately, I had absolutely no experience with WPF but, as I’ve done all my life, I gamely plunged in and started learning as I went.

For the most part things went pretty well and when I ran into trouble there was the Microsoft Developer’s Forum to ask for help. However, about a month ago, I had really coded myself into a corner and when I asked for advice about how to straighten out the visual representation of an Order of Battle Table a very nice gentleman by the name of Andy O’Neill kindly stepped in, took a look at my code and explained that I was doing it all wrong.

Andy is a superstar of the Microsoft Developer’s Forum. He is ranked in the top 0.1%, has 10 gold awards, 14 silver awards and 19 bronze awards. He was awarded the gold medal for the Microsoft Technical Guru in April 2015.

But, most importantly, Andy is a wargamer and knows what an Order of Battle Table is! 

Andy lives in Liverpool, England just up the hill from Strawberry Fields and John Lennon’s house. While, professionally Andy is known for his work with business application development, data visualization (and, really, isn’t this what a wargame is?), point of sale chip and pin credit card integration and end consumer applications (especially GUI, or Graphical User Interface), it’s his interest in table top wargaming that makes him invaluable to the General Staff project.

Andy has been involved in table top wargaming since the ’70s and his main area of interest is 1/72 WW2 skirmishes but he’s also interested in Fantasy, Ancients, the Seven Years War, Ultra Modern, Monster Rampage, Darkest Africa and the Boer War. He also works on modifying rule sets.

Below are some of Andy’s incredibly detailed miniatures:

With Andy’s expertise we have made a number of important changes to the underlying data files used in General Staff. This will result in a much more robust Windows program. Furthermore, Andy has made some substantial contributions to the user interface making the entire process of creating armies and scenarios much more intuitive and user friendly.

I can’t thank Andy O’Neill enough for all his help.

 

 

Army Design Module Is Out of Beta Test!

We are extremely pleased to report that the General Staff Army Design Module has now completed Beta Test and we are moving on to sending out the Map Design Module to our valiant Beta Testers!

Screen capture of the Army Design Module showing the built-in Help documentation. Click to enlarge.

The Army Design Module allows users to easily create new army Order of Battle Tables that, when combined with a map and another army, become battle scenarios that can be played in the General Staff Wargaming System.