Screen Capture from the General Staff Army Editor. Click to 4enlarge.
We are extremely pleased to announce that the General Staff Army Editor (pictured above) is now released for beta-testing. Our early backers on Kickstarter and Indiegogo should have received a link and password for the download page. If you are an early General Staff backer and you haven’t received an email with this information, please contact us directly.
We’ve received a number of emails from people who missed out on the General Staff Kickstarter campaign so we decided to extend the opportunity to pick up the General Staff Wargaming System at a 50% discount from the retail price through Indiegogo for 45 days.
Screen capture showing support for multiple drawing layers and vector graphics in the Map Editor. Click to enlarge.
Normally, following game development is about as exciting as watching paint dry. I should know as I’ve created a good number of games and I’ve painted my fair share of walls. But, I am completely blown away by the enhancements that Andy O’Neill has made to the General Staff Map Editor. The above screen capture of the Map Editor shows just a few. Andy has added support for Microsoft Windows Ink which includes support for drawing tablets and styluses.
The Map Editor now also uses multiple drawing layers (just like PhotoShop). This allows for infinite levels of undo. In the above screen capture you can see how the road snakes through the forest. And, speaking of the forest, Andy’s new ‘tree algorithm’ looks fantastic (when you draw a forest the trees magically grow before your eyes).
If you would like to follow along with the new developments, Grogheads has kindly given us a space on the forum for posting updates: http://grogheads.com/forums/index.php?topic=21270.0. There are now four pages of updates and screenshots. Please feel free to drop by, take a look and post a comment or request a feature.
Andy O’Neill (read about Andy here) has thoughtfully created a public ‘changelog’ on Grogheads.com (link here) to assist beta testers. In his words:
“The idea of this thread is to list the development work as it’s done on the General Staff suite of apps. This will be fairly low level stuff. I expect parts will not be very easy to follow unless you know the apps well. Version numbers will eventually start appearing. This way it should be easier for early adopters and beta testers to see what’s in each change and Kickstarter supporters can see things are being done.
Feel free to drop by and follow our progress, leave comments, etc.